![]() ![]() The stability, speed, and intuitiveness of basically everything in FCPX makes it my absolute go to for Flat, 360 and stereo180 content.” It is not as stable as the Oculus DK2 was, but it is fully functional and in my opinion a requirement for any 360 or stereo editor. Then Apple updated to High Sierra and I had to switch to Vive for review, which is driven by Steam. “When I first started editing 360, I set up an Oculus DK2 for reviewing stitch lines and overall viewer experience. "The stability, speed, and intuitiveness of basically everything in FCPX makes it my absolute go to for Flat, 360 and stereo180 content." The minute Apple added the needed features back into FCPX, I made the jump back and have never looked back." Over the next year or so I made a genuine effort to learn and appreciate Premier Pro. So I had to make the switch to Adobe Premiere. “When Apple switched to FCPX, before it was fully functional again, I had a distinct need for multicam features which were not introduced up front upon release. Laura James, our stereography and workflow consultant, is also Apple based and works on Stereo180 and 360 content a lot. Lastly, I’m simply a happier editor in FCPX. However, doing 8 episodes with multiple cameras, two Phantoms and numerous timelines, organization is more important than smaller projects. Second, most Slow Mo Guys videos are pretty straight forward, often only utilizing two cameras: a DSLR to address the audience as well as the Phantom camera. This can be done in the timeline with great ease. Even the sound effects are all manipulated. Taking video from 2000fps to 29.97fps at the most satisfying moment is an important part of the process. ![]() As one might imagine, speed ramping is used often with Slow Mo Guys content. Here’s a trailer that-at least in 2D-shows the scope of the project:įor the most part, it comes down to speed controls, organization, and ease.įirstly, Gavin uses FCPX for all his conventional videos. ![]() Hopefully, it leads others to experiment and work more with 3D VR. What follows is a broad story about how we created 3D VR180 slow motion content and what we learned along the way. And, the results were well beyond what I imagined: watching 3D fire up close is mesmerizing. That said, this was a whole different thing altogether. But, it was enough for me to understand some of the fundamental concepts with VR production. My experience with VR content is limited, having done just a few, never released experiments with 360 content at Rooster Teeth. I met Gavin over 5+ years ago at Rooster Teeth Productions and we have worked together on various projects since. The Slow Mo Guys is the creation of Gavin Free and Dan Gruchy. If you didn’t know already, The Slow Mo Guys has over 13.5 million subscribers on YouTube and some of the coolest slow motion footage on the internet using various types of Phantom cameras. In late December, I was approached to work with The Slow Mo Guys on a new project for the Oculus TV platform. Explosions, fire, paint, slow motion & 3D 180 - What more could you want? Daniel Fabelo runs through the Final Cut Pro X workflow he uses editing for the popular YouTube channel The Slow Mo Guys. ![]()
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